WEEK 13- GAMEPLAY PROTOTYPING

Development This week I added a increasing score to my game. I had a few issues to begin with as the score would increase by one but then stop, I found out, thanks to some helpful advice from Robert Harper that I hadn’t been calling the function in the update section but once I did […]

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WEEK 12- GAMEPLAY PROTOTYPING

This week I continued looking into changing the penalty for a ship being destroyed. I’ve decided to go with the reduced score approach as it will be easier to implement and it will give more meaning to each ship you lose. At the moment the score will reduce sometimes but not all the time. I […]

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WEEK 10- GAMEPLAY PROTOTYPING

This week I enlisted the help of Gareth to help with my issue of getting my convoy ships to follow my player in formation. He was really helpful and managed to get this part of the game working. He added some anchor points for the convoy ships to follow instead of the player. This made […]

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WEEK 9- GAMEPLAY PROTOTYPING

This week I began with trying to spawn the convoy ship instead of placing it in the level. I looked at the code that spawned the asteroids and took away anything that was unnecessary. I then changed the spawn position to spawn the ships at certain locations. This worked well for the one ship. To […]

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WEEK 8- GAMEPLAY PROTOTYPING

I haven’t made a lot of progress this week unfortunately. The little progress I’ve made is slight changes to the convoy ship. I’ve swapped out the cube mesh for a ship mesh (the same mesh as the player object). I have also resized the ship as having the convoy the same size as the player […]

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WEEK 7- GAMEPLAY PROTOTYPING

This week I began trying to work out how to make it so my convoy would follow my player but at a certain distance so that the object doesn’t overlap with the player as seen in the above image. So far after looking at various solutions I have been unable to implement one that works […]

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WEEK 6- GAMEPLAY PROTOTYPING

This week I managed to finish the space shooter tutorial I had been working on. There were still some steps left but as the game itself was in a finished state I felt it was the best time to start tinkering with it and adding my own gameplay elements to it and start testing. My […]

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WEEK 5- GAMEPLAY PROTOTYPING

This week I continued working through the space shooter tutorial. While working through this is helpful in terms of learning valuable information about working on unity and what additions that can be made to a game to make it more interesting I should try to finish this tutorial as soon as possible. I shall attempt […]

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WEEK 4- GAMEPLAY PROTOTYPING

This week I finalized the idea that I would move forward with for my course work. I decided to go with the space shooter convoy idea, this idea was the most viable as it seems simple enough to tinker with and there are a few different aspects to work on. After talking with the lecturer […]

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